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Docs/Basics

Write a quest

From writing a job as a quest to choosing the hero and sending the request.

Before you start A hero is in town, or you can embark one

A quest is a card for a job you give to a hero. It is a ledger that outlasts the session, keeping the title, goal, owner and verification together.

Six stages#

The bar at the top of the card shows where the quest is. The "Next" box always tells you what to do at that stage.

A quest card with the six-stage bar on top; the review stage is highlighted.
This example is at stage 5, where a report has arrived. The screen is a demo for illustration. (Select the image to open it full size.)
StageWhat you do
1 RequestWrite the title and goal
2 AssignChoose the hero who takes it
3 SendCheck the text and send the request
4 WorkWait for the hero's work and report
5 ReviewRead the report and the actual changes
6 AdoptRecord that you accepted it and finish

Create a quest#

Open the Quests tab on the right and select "+ Write a new quest".

The New quest dialog with the town, request, who takes it, and three create buttons.
The first line of the request becomes the quest's name. (Select the image to open it full size.)
  1. Choose the town

    Choose which project the job belongs to.

  2. Write the request

    Make the first line a short name that is easy to find in the list. From the second line on, write what to change and how to check it.

  3. Choose who takes it

    Choose a hero already in town; a free hero is the easy choice. If nobody is there yet, choose "Embark a new hero", and if you are not sure, choose "Decide later".

  4. Pick a button
    ButtonWhat happens
    Create and sendCreates the quest, assigns the hero you chose, and moves to the send check. Nothing has been sent yet.
    Create and ask the partyCreates the quest, then continues to forming a party. See Form a party
    Create onlyCreates just the card. You can choose the owner and send the request later.

Edit the request and goal#

After creating a quest you can still open Edit request, goal and status on the card to refine the request and goal. Acceptance checks and preview settings are also here.

The edit area of a card with the title, goal and a save button.
Write the goal concretely: what to change and how to check it. (Select the image to open it full size.)
Writing a good goal

Instead of "fix the bug", write "make the login error message friendlier and confirm the tests pass". When the check is in the goal, the report is easier to judge.

Choose the hero#

On a quest with no owner, the Next box on the card shows a list to choose from.

A quest with no owner: the hero list and the Assign the chosen hero button.
In this example the free hero Allen is selected. (Select the image to open it full size.)

Select a hero and press Assign the chosen hero. This only sets the owner; the request is not sent yet. If nobody is in town, use Embark a new hero (see Embark a hero).

For a big job

When one hero is not enough, see Form a party. If one hero is enough, skip it.

Check and send#

Once an owner is set, the Next box changes to "send the request". A draft of the text appears; use it as it is or rewrite it. Nothing is sent automatically, so you get a last look.

The request draft with the Send this request button and candidate acceptance checks.
If acceptance checks are suggested, tick only the ones you need. They are optional. (Select the image to open it full size.)
  1. Check the text

    The draft is built from your request and goal.

  2. Select Send this request

    This is the first moment the hero receives the request. If the hero is busy, the request is held and delivered when the hero is free.

  3. Watch it change to Working

    Watch the town and fields while you wait for the report.

Talk in the same session

Open the talk window or a hero's Talk lets you speak to the hero directly. You can also open the real terminal of the same session.

Before you send

The text goes to your agent as written. Do not put secrets such as API keys in it.