ART GALLERY
A small world,drawn in dots.
The backgrounds and parts used in the app, laid out as they are. Click a picture to see it larger.
WORLD MAP
One continent, many projects.
Snowy mountains in the north, a volcano in the east, desert in the south, sea in the west. Each project's town plants its flag here.
World map
A scene overlooking many projects
The number of working heroes and arrived reports show on each town's sign. Towns without heroes are put away as "sleeping towns".
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TOWNS
One town per project.
Every town has the same layout, with roads crossing out from a fountain plaza. The app places buildings on the four empty lots. A river and waterfall run on the left, a field sits at the lower right. When you first enter a town, you choose from five landscapes.
Meadow village
The very first town
A green forest and gray cliffs, a blue river and a waterfall. The empty lots hold a church, library, inn and item shop, with a crystal and a notice board.
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Seaside port town
A town on the sea breeze
Palm trees on a sand-colored shore. Boats float on a turquoise canal, and by the pier there's a pen with fishing nets spread out.
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Snow town
A town where snow falls softly
Snow-covered fir trees and a frozen river. The field sleeps under the snow, too.
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Desert oasis
A watering hole in the sand
Palms and cacti against sandstone cliffs. The emerald water of the oasis flows along the edge of town.
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Volcano town
A town beside the lava
Ground of black volcanic ash and dead trees. Lava flows where the river would be, and the pen at the lower right holds a forge.
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FIELDS
Work picks the battlefield.
Edits happen in the meadow, tests in the cave, commands in the night forest. You can tell what's happening from the scenery.
Meadow
Editing files
A bright field with a stream and a waterfall. The hero slashes at the Slime.
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Cave
Tests and type checks
A cave where torches flicker and the water shines. A Golem waits deep inside.
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Night forest
Running commands
A forest where the moon reflects in a pond and fireflies and mushrooms glow. Ghosts appear.
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BATTLE
Where you pick commands.
When you focus on a battle, the hero and allies line up and a Dragon Quest–style command window opens.
Battle: meadow
A meadow battle
The Dragon shows up here too. The middle of the clearing is where the fight happens.
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Battle: cave
A cave battle
An arena for rock monsters, with flickering water and torches.
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Battle: night forest
A night forest battle
The moon on the pond and fireflies. A quiet night fight.
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INTERIORS
Four rooms in town.
Idle heroes nap at the inn, and long conversations are tidied at the church. Reading or searching files takes you to the library, and tools like MCP to the item shop.
Inside the inn
A hero idle for over ten minutes
Six beds along the back wall. Napping heroes line up in them.
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Inside the church
Conversation tidying (/compact)
An altar, pews, candlesticks and stained glass. The hero prays before the altar.
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Inside the library
Reading and searching files
Bookshelves and a round window, with a teal carpet down the middle. The librarian sits at the desk in the back right. Readers open a book at the lectern; searchers stand at the shelves.
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Inside the item shop
Tools like MCP and others
Shelves of potion bottles and sacks, a counter with scales, barrels and crates, and a blue mat at the door. The shopkeeper stands beside the counter, and heroes browse in front of the shelves.
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PARTS
Small parts, built into a town.
Buildings and props are each drawn separately and combined. Sprite sheets are shown in their original layout.
Library
Enter to read or search files (the librarian is inside)
Church
Pray there to tidy the conversation
Inn
Where idle heroes stay
Item shop
Enter to use other tools such as MCP (the shopkeeper is inside)
Watchtower
For web search and fetch, stand before the tower and look far away
Quest board
The entrance to the quest list (a notice is posted if any are unstarted)
Book of Adventure
Where heroes go when they record to the Book of Adventure with git
Campfire
Where heroes gather while thinking about a request
Plaza fountain
Where idle agents gather
Completion marks
Treasure chest, scroll, letter, speech bubble
Speech-bubble icons
Calling, thinking, napping, doing well, struggling
Battle effects
Slashes, spells, and the smoke when something is defeated
MAKING
How this world was drawn.
- Generation
- The art and logo were made with OpenAI image generation (ChatGPT and Codex).
- Polishing
- Cut out, reduced in colors, resized and edited frame by frame, then adjusted for the app.
- Color
- The palette is "Resurrect 64" by Kerrie Lake. For town and battlefield backgrounds, some colors are kept close to the original picture.
- Size
- Backgrounds are 960×540; characters and buildings are small sprite sheets. They are displayed so the dots stay crisp when enlarged.
We claim no rights. For the scope and third-party notices, see the NOTICE. For details on how the art is made, see docs/ART.md.
Bring this scenery to your work.
Beyond the terminal, heroes are walking through town.